Large City: Yé Kīgër Ni̋ēkēä

Yé Kīgër Ni̋ēkēä

Yé Kīgër Ni̋ēkēä
Example Goblin architecture.
StateHobben
ProvenceZǔlēmsaw̌fr Provence
RegionShenê-tizè Holt
Founded1365
Community LeaderLord Mānḱ Cä̋mb 'Regent Kira' Dawm Mp̪fēy Sē̄ Cóń̄y Ma̋mbónḱ
Area76 km2 (30 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation2800 m (9186 ft)
Average Yearly Precipitation137 cm/y (53 in/y)
Population18118
Population Density238 people per km2 (603 people per mi2)
Town AuraEnchantment
Naming
Native nameYé Kīgër Ni̋ēkēä
Pronunciation/ji̋ː/ /kɪ̄gɜː/
Direct Translation[specific; definite; particular] [stereotype]
Translation[Not Yet Translated]

Yé Kīgër Ni̋ēkēä (/ji̋ː/ /kɪ̄gɜː/ [specific; definite; particular] [stereotype]) is a subtropical Large City located in the Zǔlēmsaw̌fr Provence of the Hobben.

The name Yé Kīgër Ni̋ēkēä is derived from the Goblin language, as Yé Kīgër Ni̋ēkēä was founded by Vú̄̌s Jóō 'Eloise Nightlight' Vú̄b̪f̄ Séchīb Mēbōsh Dä̂fta̋g Ya̋nvó̄, who was culturaly Goblin.

Climate

Yé Kīgër Ni̋ēkēä has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cool 12°C (53°F). Yé Kīgër Ni̋ēkēä receives an average of 137 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Yé Kīgër Ni̋ēkēä covers an area of nearly 76 km2 (30 mi2), and an average elevation of 2800 m (9186 ft) above sea level.

Overview

Yé Kīgër Ni̋ēkēä was founded durring the late 15th century in summer of the year 1365, by Vú̄̌s Jóō 'Eloise Nightlight' Vú̄b̪f̄ Séchīb Mēbōsh Dä̂fta̋g Ya̋nvó̄. The establishment of the new community went well, with no major obsticles durring construction.

Yé Kīgër Ni̋ēkēä was built using the conventions of Goblin durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Yé Kīgër Ni̋ēkēä is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Yé Kīgër Ni̋ēkēä is buildings are grouped arround an odd layout of restrictive paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Yé Kīgër Ni̋ēkēä's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Unfortuantly, these unusual though effective defenses are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Yé Kīgër Ni̋ēkēä has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Yé Kīgër Ni̋ēkēä long.

Civic Infrastructure

Yé Kīgër Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Yé Kīgër Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Yé Kīgër Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Yé Kīgër Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Yé Kīgër Ni̋ēkēä's parks.

Yé Kīgër Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Yé Kīgër Ni̋ēkēä.

Yé Kīgër Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Yé Kīgër Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Yé Kīgër Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Yé Kīgër Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Yé Kīgër Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yé Kīgër Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Yé Kīgër Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Yé Kīgër Ni̋ēkēä's public wards, blessings, and other arcane systems.

Yé Kīgër Ni̋ēkēä has an Arcane Academy which provides higher education in the arcane sciences.

Yé Kīgër Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Yé Kīgër Ni̋ēkēä's grid is powered by a direct leyline tap.

Yé Kīgër Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Yé Kīgër Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Yé Kīgër Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Yé Kīgër Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Yé Kīgër Ni̋ēkēä's natural decorations nor waterways.

Yé Kīgër Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Yé Kīgër Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Yé Kīgër Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Yé Kīgër Ni̋ēkēä's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, spring is short in Yé Kīgër Ni̋ēkēä.

The Trollkin near Yé Kīgër Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Yé Kīgër Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Invocation energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 35
  • Farmers: 54
  • Farm Laborer: 106
  • Hunters: 53
  • Milk Maids: 48
  • Ranchers: 23
  • Ranch Hands: 49
  • Shepherds: 46
    • Farmland: 73196 m2
    • Cattle and Similar Creatures: 4529
    • Poultry: 54354
    • Swine: 3623
    • Sheep: 181
    • Goats: 36
    • Horses, Mounts, and Beasts of Burden: 1811

Craftsmen

  • Arms and Toolmakers: 36
  • Blacksmiths: 40
  • Bookbinders: 22
  • Buckle-makers: 24
  • Cabinetmakers: 41
  • Candlemakers: 62
  • Carpenters: 57
  • Clothmakers: 53
  • Coach and Harness Makers: 20
  • Coopers: 44
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 18
  • Cutlers: 15
  • Fabricworkers: 45
  • Farrier: 116
  • Furriers: 11
  • Glassworkers: 60
  • Gunsmiths: 40
  • Harness-Makers: 17
  • Hatters: 33
  • Hosiery Workers: 12
  • Jewelers: 20
  • Leatherwrights: 44
  • Locksmiths: 18
  • Matchstick makers: 28
  • Musical Instrument Makers: 26
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 27
  • Plasterers: 24
  • Pursemakers: 30
  • Roofers: 18
  • Ropemakers: 18
  • Rugmakers: 17
  • Saddlers: 32
  • Scabbardmakers: 38
  • Scalemakers: 19
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 17
  • Shoemakers: 17
  • Soap and Tallow Workers: 71
  • Tailors: 124
  • Tanners: 22
  • Upholsterers: 25
  • Watchmakers: 24
  • Weavers: 48
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 12
  • Arcana Sellers: 12
  • Beer-Sellers: 25
  • Booksellers: 28
  • Butchers: 46
  • Chandlers: 45
  • Chicken Butchers: 47
  • Entrepreneurs: 19
  • Fine Clothiers: 51
  • Fishmongers: 43
  • Florists: 11
  • Potion Sellers: 30
  • Resellers: 72
  • Spice Merchants: 23
  • Wine-sellers: 38
  • Wheelwright: 27
  • Woodsellers: 16

Service workers

  • Bakers: 100
  • Barbers: 77
  • Coachmen: 26
  • Cooks: 64
  • Doctors: 38
  • Gamekeepers: 29
  • Grooms: 15
  • Hairdressers: 54
  • Healers: 45
  • Housekeepers: 60
  • Housemaids: 100
  • House Stewards: 56
  • Inns: 17
  • Laundry maids: 32
  • Maidservants: 64
  • Nursery Maids: 34
  • Pastrycooks: 72
  • Restaurateur: 60
  • Tavern Keepers: 75

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 16
  • Chemical Workers: 10
  • Coal Heavers: 36
  • In-Town Couriers: 42
  • Long Haul Couriers: 44
  • Dockyard Workers: 41
  • Gas Workers: 8
  • Hay Merchants: 15
  • Leech Collectors: 51
  • Millers: 39
  • Miners: 45
  • Oilmen and Polishers: 27
  • Postmen: 43
  • Pure Finder: 23
  • Skinners: 53
  • Sugar Refiners: 10
  • Tosher: 30
  • Warehousemen: 56
  • Watercarriers: 40
  • Watermen, Bargemen, etc.: 53

Skilled Laborers

  • Accountants: 22
  • Alchemist: 26
  • Clerk: 34
  • Dentists: 18
  • Educators: 51
  • Engineers: 25
  • Gardeners: 18
  • Mages: 13
  • Plumbers: 18
  • Pharmacist: 20
  • Professors: 7
  • Scientists: 13
  • Wizards: 7

Civil Servants

  • Adventurers: 17
  • Bankers: 25
  • Civil Clerks: 44
  • Civic Iudex: 20
  • Consultants: 12
  • Exorcist: 41
  • Fixers: 22
  • Kami Clerk: 34
  • Landlords: 33
  • Lawyers: 21
  • Legend Keepers: 32
  • Militia Officers: 106
  • Monks, Monastic: 54
  • Monks, Civic: 62
  • Historian, Oral: 38
  • Historian, Textual: 22
  • Policemen, Sheriffs, etc.: 39
  • Priests: 69
  • Rangers: 24
  • Rat Catchers: 27
  • Scholars: 26
  • Spiritualist: 32
  • Slayers: 10
  • Storytellers: 80
  • Military Officers: 64

Cottage Industries

  • Brewers: 56
  • Comfort Services: 78
  • Enchanters: 20
  • Herbalists: 20
  • Jaminators: 56
  • Needleworkers: 58
  • Potters: 31
  • Preserve Makers: 54
  • Quilters: 24
  • Seamsters: 106
  • Spinners: 58
  • Tinker: 20
  • Weaver: 47

Artists

  • Actors: 19
  • Architects: 7
  • Bards: 29
  • Costumers: 11
  • Dancers: 21
  • Drafters: 11
  • Engravers: 14
  • Fine Furniture Carpenters: 8
  • Glaziers: 19
  • Inlayers: 16
  • Musicians: 58
  • Painters, Art: 9
  • Playwrights: 19
  • Sculptors, Art: 15
  • Wood Carvers: 67
  • Writers: 58

Produce Industries

  • Butter Churners: 60
  • Canners: 50
  • Cheesmakers: 60
  • Ice Merchants: 8
  • Millers: 37
  • Picklers: 30
  • Smokers: 23
  • Stockmakers: 21
  • Tobacconists: 28
  • Tallowmakers: 39

6785 of Yé Kīgër Ni̋ēkēä's population work within a Foundational Occupation.

10790 of Yé Kīgër Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 543 (3%) are noncontributers.

Points of Interest

Yé Kīgër Ni̋ēkēä is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

Yé Kīgër Ni̋ēkēä is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami ended a drought plaguing Yé Kīgër Ni̋ēkēä. One of Yé Kīgër Ni̋ēkēä's local festivals commemorates this miracle.

History